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"Deckbuilder" roguelike Visual Dev

This is part of the visual development of a 2D rogue-like auto-battler game.
In the game you will gather a group of mercenaries, equip them and adventure around the world confronting challanges and other players.

These are all concepts and the project is still under development.

First step was to define how the Units would be assembled. A Unit might have 1 Character, 1~2 Equipments, 0~4 Skills and 0~1 Trinket

First step was to define how the Units would be assembled. A Unit might have 1 Character, 1~2 Equipments, 0~4 Skills and 0~1 Trinket

First Unit and Framing version

First Unit and Framing version

Enemy version

Enemy version

Arena placement

Arena placement

General Background
Background should be modular, so there should be different customizable layers

General Background
Background should be modular, so there should be different customizable layers

Enemy plate

Enemy plate

Player plate

Player plate

Player's acessories.
Since it would be customizable, players can add their own assets.

Player's acessories.
Since it would be customizable, players can add their own assets.

Tier frames. Each asset of a Unit can have a different Tier, from 1~4

Tier frames. Each asset of a Unit can have a different Tier, from 1~4

Status Effects

Status Effects

Tier frames and Unit shape Rework. Previous were too thin and too oblong

Tier frames and Unit shape Rework. Previous were too thin and too oblong

Background Rework. Since it's modular, each quadrant should have separated assets.

Background Rework. Since it's modular, each quadrant should have separated assets.

Board Rework to make it more "Tabletop"

Board Rework to make it more "Tabletop"

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Management Screen

Previous background were too "Tabletop" so it should be more imersive but bring in some "Tabletop" feel

Previous background were too "Tabletop" so it should be more imersive but bring in some "Tabletop" feel

Management Screens

Management Screens

Management Screens

Management Screens

Management Screens

Management Screens

Management Screens

Management Screens

Travel Screen Rework

Travel Screen Rework

Management Screens

Management Screens

PvE Screen

PvE Screen

PvP Screen

PvP Screen

Merchant Screen

Merchant Screen

Different Region concepts

Different Region concepts

Portrait sketch

Portrait sketch

Equipment sketch

Equipment sketch

Equipment sketch

Equipment sketch

Portrait sketch

Portrait sketch

Portrait sketch

Portrait sketch